Hi! I'm Kevin, a UX Design Researcher


I love making things, mountain biking and dad jokes.

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Hi! I'm Kevin, a UX Design Researcher


I love making things, mountain biking and dad jokes.

The video banner clip above is students interacting with an experience design prototype I researched, designed, and tested with my team, Josh Nelson and Spencer Wilkerson in a three-week study abroad program in London sponsored by the Human Centered Design and Engineering Program at the University of Washington. I built skills being a:


RESUME

SOCIAL LINKS

 

Skills

Research Skills:

  • User interviews

  • Concept testing

  • Contextual inquiry

  • Cognitive walkthroughs

  • Literature reviews

  • Quantitative surveys

  • Stakeholder presenting

  • Technical troubleshooting

  • User journey maps

  • Participatory workshops

  • Competitive analysis

  • Ethnography

Design Skills:

  • Visual design

  • Wireframing

  • Storyboarding

  • Concept testing

  • Speculative design

  • Communication

  • Design systems

  • Digital fabrication

  • Video and photo production

  • Sound design

  • Audio engineering

  • Co-design

  • Critique

TOOLS

  • Miro/Mural

  • Figma/Keynote

  • Zoom/ MS Teams

  • MS Office/Excel

  • Qualtrics/Google forms

  • Premiere/After Effects

  • Pro Tools/Logic/Live


Making electronics at Design Trouble Symposium and Workshop at the University of Washington in 2019.  It was a EMF ghost detector.

Making electronics at Design Trouble Symposium and Workshop at the University of Washington in 2019. It was a EMF ghost detector.

Headshot of Kevin

Headshot of Kevin

Ready to connect on the ground, lead the team and photobomb.

Ready to connect on the ground, lead the team and photobomb.

Presenting Disney XR project at ConveyUX 2020

Presenting Disney XR project at ConveyUX 2020

I Love Solving Problems


My creative journey has included building and running a small business with almost forty employees and more than 10 years experience designing stories for international and local advocacy organizations.

I Love Solving Problems


My creative journey has included building and running a small business with almost forty employees and more than 10 years experience designing stories for international and local advocacy organizations.

The video banner clip above is a video prototype I produced for Level11, (now Launch Consulting), in Seattle. I directed, and did the camera, edit, motion graphics, and sound design to highlight the experience of a working wayfinding app produced by the dev team. This experience catalyzed getting more training in the UX process with a MS in Human Centered Design.


Background

From a decade of running a production studio, and decade as a small business owner with forty employees, I have unique mix of creative skills, project management and entrepreneurship that compliment and overlap with UX design, research and strategy.

I’ve created stories and strategy for The Nature Conservancy, Yoga Behind Bars and Evergreen Mountain Bike Alliance, and other mission-driven orgs with over one million views.

I’ve taught 8 graduate level courses in storytelling and interaction design at the University of Washington.


Why Human Centered Design and UX?

HCD and UX offer a range of powerful tools, methods and methodologies to make a lasting difference to create a more just and meaningful human experience. Technologies change but human needs don’t.


WHY SO MUCH VIDEO?

Video is an under-utilized tool of design. As a UX practitioner, I believe video illuminates the depth and nuance of interactions and experiences in ways that flat space can’t. Slide decks don’t go viral. Video communicates richness quickly and pairs perfectly with digital interaction design.


my DeSIGN FOCUS

I’ve been focused on engaging and exploring the human experience with qualitative research with designed physical artifacts. The experience of an object in your hands is embedded with context and worlds that people immediately respond to.

HCD has to meet business requirements with a product or service, at the same time humans want an experience. It has been said people don’t want a drill they want a 1/4'“ hole. My design focus goes a little further: People don’t want to hang a picture, they want their living room art to be an experience, to make them feel a certain way.