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SKU-matic Project Overview


SKUmatic is designed to alleviate the user pain points identified from our research with local shopkeepers and retail associates

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SKU-matic Project Overview


SKUmatic is designed to alleviate the user pain points identified from our research with local shopkeepers and retail associates


TITLE

SKU-matic: Inventory Tool for Specialty Retail


Background

Having inventory kept up-to-date is crucial for the success of a retail business. However, businesses must juggle many variables – customer holds, damages, and items used for display purposes – that make tracking inventory difficult to manage. The current market contains several tools promising to deliver inventory management solutions, however such tools are costly and contain a feature-set with a steep learning curve.


PROJECT GOAL

Our solution aims to provide a low barrier to entry with a pared-down feature set that focuses on delivering value quickly so retailers can take control of their inventories. Our goal is to improve the users’ inventory management experience so that they can focus their time and efforts on customer interactions and growing their business.


Graduate SCHOOL TEAM Project

Team Project in Human Centered Design and Engineering (HCDE) program to practice a full cycle of UCD research, design, prototype and testing.


My ROLEs

  • Qualitative researcher

  • Semi-strutured interviews

  • Digital Prototyper

  • Sketch and lo-fi prototyping


DESIGN Question

How might we help niche retailers reduce the tedium and manual labor involved in managing the item life cycle so that they can focus on 1:1 customer interactions to grow their business?


We targeted specialty retailers like clothing, books, wine and bicycles.

We conducted seven semi-structured interviews with store owners, managers, retail workers and buyers.

Research Participants

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Methods and Artifacts


Methods and Artifacts



RESEARCH Questions

  • How are current inventory management systems meeting or falling short on retailers’ needs?  

  • What role does inventory management play in day-to-day retail operations?

  • In what ways can inventory management affect customer experience?

  • To what extent might inventory management play in the overall success of a retail business?


ResEARCH Methods

Contextual Inquiry

We chose contextual inquiry so that we could see the physical artifacts of inventory management, shadow the actual processes, and experience the environment and context of these processes.

Location-based materials and other environmental factors are very important for inventory management, so the opportunity to visit the site was important for our research. 

1:1 semi-structured interviews

The weakness of contextual inquiry is that it limits our ability to probe on motivations for tasks, stakeholder values, and other activities which we are not present for.

For that reason, we complimented our contextual inquiry with 1:1 semi-structured interviews. These interviews could be scheduled more flexibly to accommodate our participants in this constrained time frame.

Additionally, interviews enabled us to ask targeted, open-ended questions, and to extract valuable findings to enrich our understanding of our users and the domain space. 


SALIENT QUALITIES OF USERS

Interview Focus

What we want to know from interviewees

What we want to know from interviewees

Salient qualities of user

Salient qualities of user


ReSEArch Painpoints

  • Reliance on manual data entry

  • Reordering stock is major pain due to strategy involved (do we phase out a certain item once it’s sold, is surge purchasing a passing trend?) and manual process of receiving restocking once arrived. 

  • Items are shipped in multiple boxes, making it difficult to “receive” shipments all in one go.

  • Multiple doc types are generated between systems and do not “talk” to each other 

  • Diversity of inventory item types = difficult to create a taxonomy that works for all item attributes

  • Different vendors provide different UPC codes, making it difficult to unify

  • Knowing the dollar value of inventory is important for financial bookkeeping, restocking and growth


Minimize the amount of tedious, manual data entry

  • Be able to read/make immediate use of diverse document types that accompany vendor stock shipments

  • Allow for customization for a wide variety of item types

  • Consider playing to the spatial layout of the store

  • Be self-service focused to reduce the amount of overhead support costs involved with onboarding 

  • Make inventory management NOT intimidating

  • Give users visibility of the $ value of their inventory

  • Help users understand what is in stock and what needs reordering

DESIGN REQUIREMENTS


ReSearch ARTIFACTS

Early Stage Mind Map

Early group mind map

Competitive Analysis

Click for Competitive Analysis document

Click for Competitive Analysis document

USER RESEARCH REPORT

Click for report of findings in user research.

Click for report of findings in user research.


DESIGN ARTifacts

Sketches

My sketches of wireframes and prototypes

My sketches of wireframes and prototypes

PROTOType Evaluation

Click for prototype report evaluation

Click for prototype report evaluation

PRototype Walkthrough

Click for Video Walkthrough of Prototype

Click for Video Walkthrough of Prototype


FINAL PRESENTATION DECK

DEsign Specifications

Click for Design Specifications document

Click for Design Specifications document

CLick for Final Presentation deck

CLick for Final Presentation deck


DEMO PROTOTYPE


This project confirmed my desire to work with teams to do research and design work. I gained a sense of how extensive the process was to research, design, prototype and evaluate, while getting to wade into those waters with an experienced team.

There appears a tension between allowing an output to morph as user needs are better understood through testing, and the pragmatic urge to have something built.

It occurs that iteration can create a feedback loop that nothing is ever ready to ship, but through one of our group core values of “build something bit-sized” we were able to resist project creep and focus on a practical build.

This prototype was my first experience building interactivity in Axure.

Learnings


Click for Reflection and Design Principles

Click for Reflection and Design Principles

PErsonal Design Principles

My personal reflection of the experience of the project and personal design principles that emerged from the group project. Group dynamics was a huge learning for me.